![]() They look at you like they really are waiting for your orders. Just the way they look, especially the eyes, oh my gosh the eyes. Unlike most FPS's whewre the character models are re-used over and over again. But there is somrhting about this games graphics that I thought was wonderful. And earlier I stated the graphics were nothing special. And the musical score is inspirational, from movies like Band of Brothers and Saving Private Ryan. And there are more inside jokes this time round as well. ![]() This time you play as Hartsock and you recount your battles since the drop to Col. The story wasn't as interesting as the first one. A nice change from the familiar countryside. The urban fights are intense and enjoyable. And if they notice you are flanking them, they will relocate to a new position to where you have to rethink your strategies. People complained the enemies in the first one were to stationary. ![]() The "grease gun" and the FG42(which i love by the way). I enjoyed the new features, however few they are. It might sound like I disliked the game, but i didn't at all. But the encounters are so straightforward and linear, the developers basicallyset the flank up for you. They aren't bad, but its nothing incredible The game stresses how important it is to "fix the enemy", then "flank them". The graphics were exactly the same a well. It has the exact same controls, the exact same feel, and not enough mission objective variants. In fact, i don't even consider this be a real sequel. Right from the bat, it felt very familiar. I loved it so much, i bought the second one without consulting any reviews on how it was, and if it was any good. I bought it about two weeks ago and finished it. Squad control, unlike most games, was simple, effective, and very easy to pick up. First of all, when the first Brothers in Arms(BiA) was released, it was very highly acclaimed because of its extreme realism and authenticity. But some things about this game were disappointing. I just finished this game recently and thought it was very good. ![]() Sound 10/10 The voice acting, soundtrack, and effects are superb and fit the atmosphere of the game. Squadmates do not take cover when ordered to, and are known to stand in front of the line of fire in general. The only con is that the squad-mates are more often than not idiots compared to Road To Hill 30. As for new additions, Hartsock will now be able to get ammo from his squad-mates, provided that he still has weapons belonging to Allied Forces (like the M1 Garand rifle for example). Gameplay: 7/10 The core elements from the first game are there, but the enemies are smarter and will try to counter-flank the player's moves. The first half of the game is devoted to missions that didn't make the cut in Road To Hill 30 while the second half is devoted to the ending at Carentan and beyond that point. In Earned In Blood, the story was told in flashback sequences while Sergeant Joe Hartsock is being interviewed by Colonel S.L.A. Story: 10/10 The story was the reason that made me want to play both games, to see how it was like being in the battles given in the games. Skirmish maps and other mods such as “Defense” are available, in addition to the game’s interesting multiplayer mode, which includes the unique single-mission co-op option only available for the game’s PC version.Having played both Road To Hill 30 and this game, it was an enjoyable experience, but not without flaws. Using cover and suppressive fire effectively is essential to victory in this game. Although the player battles in first person as Hartsock, they also command two or one fire team plus a tank. While most of the game engine has remained the same, the artificial intelligence has been dramatically upgraded to provide a significantly more taxing experience for players as they navigate the problematic region known as the Bocage. The previous game featured an appearance by Hartsock, and in this one, we get to see the events from his perspective, which are based on real-life occurrences and people. The narrative of Corporal Joe “Red” Hartsock, one among the thousands of paratroopers who landed in Normandy, France, on the eve of D-Day, is told in Brothers in Arms: Earned in Blood. The follow-up to Brothers in Arms: Road to Hill 30 was brought to us by Gearbox seven months after the original game was released.
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